openarena-data_0.7.1-1_all.deb

  • Package Type: deb
  • Architecture: noarch
  • Distribution: Ubuntu

Detailed Informations

Package Nameopenarena-data
File Nameopenarena-data_0.7.1-1_all.deb
Source
DistributionUbuntu
Version0.7.1-1
File Size257.98 mb
Architecturenoarch
Package Size260.7 mb
PackagerUbuntu MOTU Developers
DownloadDownload
Homepage
Readme.Debian0.7.1 (8/8/2007)
- Angelyss/dark_blue is more blue on costume
- New item icons from anyone
- Less bots for oa_dm2 in single player campaign
- Fan crash fix
- You can no longer walk in the sky on Suspended
- Beret is more polished, wears his beret properly
- Announcer is a bit louder and much cleaner

0.7.0 (7/7/2007)
- lots of crap.
- New player model : Arachna
- New player model : Angelyss
- New player model : Ayumi
- New player model : Beret
- New player model : Liz
- New player model : Merman
- New player model : Penguin
- New player model : Skelebot
- New player model : Sergei
- New player model : Tony
- New voice and skins for Grism
- 26 new maps
- Quake's DM maps converted, from dm1 to dm7
- ce1m7's teleport bug fixed
- oa_bases3 had an overhaul, now more balanced too
- various weapon sounds are new
- new announcer voice
- dm4ish, dm6ish, and cbctf1 also had several changes
- new gibs
- new music
- uses ioquake3 revision 1107
- a lot of other stuff we forgot

0.6.0 (12/2/2006)
- Botfiles code from dmn_clown!
- Binaries updated to ioquake3 revision 982
- Engine now uses "baseoa" as a base folder as well as its own local user settings folder
- Pk3 files are now split into components again
- New splash video.
- Ogg support enabled.
- New player model : Kyonshi! She's based on the Chinese jiang-shi (hopping corpse) mythology. Created by enki and leileilol. Voice provided by pixie.
- New player model : Major! Created by JKM Makowka, animated and exported by leileilol. Voice also provided by pixie.
- Ed's conversion of Quake's E1M7 converted over (GPL v2)
- Vondur's Kaos map converted over. (GPL v2)
- Tyrann's Aggressor map converted over. (GPL v2)
- C.Brutail's cbctf1 converted over. (GPL v2 also)
- Gargoyle is reskinned by enki
- Gargoyle's wings are finally fixed and added.
- New lightning gun skin from enki
- New plasma gun skin from enki
- New railgun skin from enki
- New gauntlet skin from slyus
- New machinegun skin from slyus
- New lightning gun effects
- Health items reworked; they all have spheres with LODs and shaders
- Decals are slightly more polished.
- A lot of sounds are polished.
- New flesh footsteps
- New win32 icon
- Removed oa_bubctf1. Apparently the OGSL isn't so "Free" after all :(
- More 2D icons
- Mega health model
- Machinegun repositioned
- Machinegun flash rotated (to be a bit like q3's)
- Other little things I might have forgotten

0.5.1 (8/26/2006)
- Removed Fox_DF's sounds due to possible copyright issues
- "Mouth" weapon sounds take the old weapon sounds place
- LOD models added for: shotgun, gargoyle, grism(sarge)
- Alternate simple "sprite" muzzleflashes also included (low geometry detail mode)
- A couple new of benchmark demos added to demonstrate how well the new low detail meshes help game performance ;)
- Chaingun model added (for the 'missionpack' like project that may be done in the future)

0.5.0 (8/20/2006)
- New map! oa_bubctf1, based on ButtahB's bubctf1 (The Vast and the Furious). CPMA players might recognize it ;)
- New (and still temporary) machinegun texture
- New menu buttons, thanks to MilesTeg.
- New explosion sound and texture
- Flares! Toggle with r_flares 0 or 1.
- Detail textures! Toggle with r_detailTextures 0 or 1.
- Now based on icculus.org/quake3 source code.
- New skin for gargoyle - "tech" by Morphed.
- Gargoyle skins improved (mostly in musculature detail but the detail overlay has been changed too)
- Removed "ALPHA 4" and id software credits in menu
- Fire textures and shader!
- New liquid textures
- New grenade explosion
- Railtrail/plasmatrail shader implemented (cg_oldRail 0 / cg_oldPlasma 0)
- Rocket sparks shader implemented (cg_oldRocket 0)
- A new skybox from Nexuiz
- A new skybox (space) by MilesTeg
- dm4ish and q3dm6ish should have less zfighting and better texture alignment, thanks to div0
- some other things i forgot

Alpha 0.4.1 (6/6/2006)
- DM6ISH added, map by SavageX (adapted from Nexuiz map sources)
- New sound effects for the rocket launcher and shotgun
- New rocket launcher, with a quick skin and also a weapon hand! (So it doesn't look so big)
- New Gargoyle mapobject
- New door and menu sounds (lifted from openquartz)
- Fixed several decal shaders being overrided
- Sun flare shader fixed
- Reorganized files into seperate pk3 components
- InfoZIP is now used to pack the pk3s (slightly smaller now)
- Due to balance issues, oa_bases3 (CTF) is left out of the arenas.txt (it is still there, but play at your own risk!)
- "Tiny" build for slower and disk space deprived machines
- Windows installer now defaults its path to Program Files

Alpha 4 (5/7/2006)
- New shotgun skin and uvs from BlackThief.
- New railgun by leileilol. Crap skin unfortunately
- New gauntlet by leileilol. no skin yet
- New gargoyle player model by leileilol, however wings are broken so they are not exported.
- New flag by leileilol (very simple and small though)
- New remodeled low poly plasma gun by leileilol
- Chaingun muzzleflash by leileilol (made ahead of time for the future Team edition)
- New explosion sprites (sampled from a public domain "explosion" found on wikimedia commons)
- New CTF ditties by leileilol (corny and quickly tracked)
- New ambient sounds
- New "Sarge" sounds
- New banner5.md3 (The title logo)
- Fixed in some missing menu graphics
- Changed menu backgrounds to non-animated dark ones
- New oa_rpg3dm2 DM map by RPG, retextured for OA. (some bugs still remain, such as bright water, lack of flares, etc)
- flare shaders (not enabled in oa yet, you can use ioq3 though)
- added silly intro logo video

Alpha 3 DM Test (2-25-2006)
- internet play fixed! Thanks mewse for compiling the binaries too
- added announcer voices by Mancubus (http://mikelightner.org)
- Removed terrarena
- Removed tux as it's a small cheating model. Don't worry tux fans, he will be remodeled at proper size again surely :)
- DM4ish added, along with .MAP
- Q3DM6ish added, along with .MAP (Quick conversions of Aardappel's q1 maps of the same name)
- GRiSM player model animated, exported and available! Replaces the sarge gargoyle (there is no default "sarge" model yet) Model by Chris Holden, skins by Morphed, and rig/anims by leileilol.
- VMs seperated from content
- New machinegun, similar to the original (as it spins). UVW'd, but not skinned, so for now it is chromed.
- new temporary grenade launcher, with grenade model
- New machinegun and shotgun muzzleflashes
- crosshairs
- Some new textures from mewse
- fixed levelshot screen
- added levelshots :D
- a bunch of sounds are added from Nexuiz 1.5. props to alientrap
- vms are now recompiled from the gpl source.
- ui.qvm : alot of credits changes, cdkey screen has a notice, etc
- new plasma impact, pretty
- new railgun impact, just as pretty
- rocket and grenade explosions are tweaked to expand now. much better
- new bullet/shell impact, looks much better than the "firefly" sparks from before.
- new teleport effect
- plenty of new sounds now
- new armor
- lightning effect now works!
- basic gib
==OPENARENA Readme - 7/7/2007==

http://openarena.ws

:Thank you for downloading OpenArena!

===SYSTEM REQUIREMENTS===
* Pentium II 233MHz / AMD K6-2 300MHz or equally powerful processor
* 64MB of system memory
* OpenGL supported video card with 16MB of video memory. (Voodoo Banshee, TNT and up)
* 250MB of hard drive space

===OTHER NOTES===
This is ioq3 based now, so some changes and weirdities have been introduced. Your config and screenshots (And probably downloaded maps) may appear in a folder where your user profile data is kept.

===CREDITS===
For credits, read the CREDITS file.

==FAQ==
===There's some missing textures===
Yeah :(

===Where did OA_BASES3 (The CTF level) go?===
It's back! And better than ever !!!

===Where did q3dm6ish go?===
The texturing was pretty bad, and since I finally realized the original textures that Aardappel made used for it were in Public Domain so i'll just reimport the old map structures with old textures and convert that later.

===Where did void4 go?===
Textures mysteriously broke :\

===I don't like Angelyss and Arachna! Too much!!!===
You can remove pak2-players-mature.pk3 from your baseoa directory. Be warned though, you won't be able to join pure servers without using this pk3 file.

For more and up to date information, visit the wiki:

http://openarena.wikia.com

Thanks :)
OpenArena for Debian
====================

This package was built from the upstream release 0.7.0 plus the patch
(oa071-patch.zip) which renders OpenArena 0.7.0 to version 0.7.1.
The ZIP-archive was downloaded from http://www.openarena.ws/

These files are included within the patch and merged into this package:
openarena-0.7.0/COPYING
openarena-0.7.0/CREDITS
openarena-0.7.0/CHANGES
openarena-0.7.0/baseoa
openarena-0.7.0/baseoa/pak7-patch.pk3
openarena-0.7.0/README

-- Bruno "Fuddl" Kleinert Fri, 10 Aug 2007 23:59:18 +0200
back
SummaryOpenArena game data
DescriptionOpenArena is an open-source content package for Quake 3 Arena licensed
under the GPL, effectively creating a free stand-alone game. Though OpenArena
is a free replacement for id Software Inc.'s Quake III Arena, it is NOT
comptabible with the proprietary game!
.
This package installs OpenArena maps, models, sounds, etc.
Requires
    Provides
      Files
      • /
      • /usr/
      • /usr/share/
      • /usr/share/games/
      • /usr/share/games/openarena/
      • /usr/share/games/openarena/baseoa/
      • /usr/share/games/openarena/baseoa/pak5-TA.pk3
      • /usr/share/games/openarena/baseoa/pak2-players.pk3
      • /usr/share/games/openarena/baseoa/pak3-music.pk3
      • /usr/share/games/openarena/baseoa/pak1-maps.pk3
      • /usr/share/games/openarena/baseoa/pak2-players-mature.pk3
      • /usr/share/games/openarena/baseoa/pak6-misc.pk3
      • /usr/share/games/openarena/baseoa/pak0.pk3
      • /usr/share/games/openarena/baseoa/pak7-patch.pk3
      • /usr/share/games/openarena/baseoa/pak4-textures.pk3
      • /usr/share/doc/
      • /usr/share/doc/openarena-data/
      • /usr/share/doc/openarena-data/changelog.gz
      • /usr/share/doc/openarena-data/CREDITS
      • /usr/share/doc/openarena-data/LINUXNOTES
      • /usr/share/doc/openarena-data/README
      • /usr/share/doc/openarena-data/README.Debian
      • /usr/share/doc/openarena-data/copyright
      • /usr/share/doc/openarena-data/changelog.Debian.gz